MOTOKI : THE RULES OF THE GAME.
MOTOKI is a game which consists to complete a square grid measuring C squares one side and containing C square subdivisions with C squares and which is initialized with the following data:
- a square grid containing some placed characters and a few unknown characters.
- the list of the characters to place,
- one or more riddles whose solutions will help the player to replace the unknown characters in order to obtain the wished puzzle’s level.
RULES OF THE PADDING.
9×9 puzzle.
To fill the 9×9 puzzle, it’s necessary to respect the following rules: each of the nine 3×3 square subdivisions, each of the 9 rows and each of the 9 columns of the puzzle must contain all the 9 numerals from 1 to 9.
The conversion of the JOKER characters is done as follows: all the JOKER characters are convertible into “1”.
One advice, always start your padding by the square subdivision, the row or the column that contains the higher number of characters, and so on for the next stage.
16×16 puzzle.
To fill the 16×16 puzzle, it’s necessary to respect the following rules: each of the sixteen 4×4 square subdivisions, each of the 16 rows and each of the 16 columns of the puzzle must contain all the whole hexadecimal characters (0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F).
The conversion of the JOKER characters is done as follows: (0) and (1) don’t change whereas all the other JOKERS are convertible either into (0) or into (1) according to the needs and the logic of the problem. Once assigned to a JOKER, the conversion code remains unchanged on the whole puzzle.
One advice, always start your padding by the square subdivision, the row or the column that contains the higher number of characters, and so on for the next stage.
25×25 puzzle.
To fill the 25×25 puzzle, it’s necessary to respect the following rules: each of the twenty-five 5×5 square subdivisions, each of the 25 rows and each of the 25 columns of the puzzle must contain the whole alphabetic characters but one which will be indicated in the problem’s terms.
The conversion table for the JOKER characters is given with the riddles.
One advice, always start your padding by the square subdivision, the row or the column that contains the higher number of characters, and so on for the next stage.
36×36 puzzle.
To fill the 36×36 puzzle, it’s necessary to respect the following rules: each of the twenty-five 6×6 square subdivisions, each of the 36 rows and each of the 36 columns of the puzzle must contain the whole numerals from 0 to 9 and the whole alphabetic characters.
The conversion of the JOKER characters is done as follows: (0) and (1) don’t change whereas all the other JOKERS are convertible either into (0) or into (1) according to the needs and the logic of the problem. Once assigned to a JOKER, the conversion code remains unchanged on the whole puzzle.
One advice, always start your padding by the square subdivision, the row or the column that contains the higher number of characters, and so on for the next stage.